All you have to know
We will play with the BULA rules and his appendix, the only differences concerns SOTG’s and injury’s stoppages: except for the 1st place finals the time of that stoppages will not added to the game.
Each team will be given a rules booklet.
Some jingles will inform teams about time is running, half time, 5 minutes left and time is over.
Extract from BULA appendix:
A4. Length of Game
A4.1.1. A team wins having reached the target of thirteen (13) goals.
A4.2. Time cap:
A4.2.1. The time cap occurs after forty-five (45) minutes of game time, if the target has
not been reached.
A4.2.2. At time cap play continues until completion of the current point. If at the
completion of the current point neither team has reached thirteen (13) goals, one
(1) goal is added to the highest score to determine a time cap target. The game
continues until a team wins by reaching the time cap target.
A4.2.3. The time cap does not affect the number of time-outs available for a team.
A4.3. Half Time:
A4.3.1. Half time occurs after the first team reaches the half time target of seven (7) goals.
A4.3.2. Half time lasts zero (0) minutes.
A4.4. Half Time Cap:
A4.4.1. The half time cap occurs after twenty five (25) minutes of game time, if the half
time target has not been reached.
A4.4.2. At half time cap play continues until the completion of the current point. If at the
completion of the current point neither team has reached seven (7) goals, one (1)
goal is added to the highest score to determine a half time cap target. The game
continues until a team reaches the half time cap target.
A4.4.3. The half time cap does not affect the number of time-outs available for a team.
A4.5. The game clock does not stop for time between points, time-outs or half time, but does
stop for Spirit of the Game Stoppages, and once an injury stoppage or technical stoppage
has lasted more than thirty (30) seconds. The game clock must restart once play restarts.
One time out per team per game.
If a player attempts to call a time-out and his/her team has no time-outs, it is not a turnover: two seconds are added to the stall count instead
Time-outs can be taken in any part of the game including that between the end of the time and the end of the current point (i.e. the beginning of the cap) and in the cap, only if it hasen’t been taken before.
Extract from BULA rules:
20.5. If the thrower attempts to call a time-out when their team has no remaining time-outs, play is
stopped. The marker must add two (2) seconds to the stall count they would have restarted play
on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a
Teams showing up late:
if a team is late, every minute after the start of the game a point is assigned to the team ready to play. After the 10th minute, a forfeit is
declared and the team ready to play wins the game by 10-0
Extract from BULA rules
16. Continuation after a Foul or Violation Call
16.1. Whenever a foul or violation call is made, play stops immediately and no turn over is possible (unless in situations specified in 15.9, 16.2, and 16.3).
16.2. If the foul or violation:
16.2.1. is called against the thrower and the thrower subsequently attempts a pass, or
16.2.2. is called when the thrower is in the act of throwing, or
16.2.3. is called or occurs when the disc is in the air, then play continues until possession has been established.
16.2.4. Once possession has been established: 10
220.127.116.11. If the team that called the foul or violation gains or retains possession as a result of the pass, play continues without a stoppage. Players recognizing this may call “Play on” to indicate that this rule has been invoked.
18.104.22.168. If the team that called the foul or violation does not gain or retain possession as a result of the pass, play must be stopped.
22.214.171.124.1. If the team that called the foul or violation believes that possession has been affected by the foul or violation, the disc will be returned to the thrower for a check (unless the specific rule says otherwise).
16.3. Regardless of when the foul or violation call is made, if play had not completely stopped and the players involved from both teams agree that the foul, violation or call did not affect the outcome, the play stands. This rule is not superseded by any other rule.
16.3.1. If the play resulted in a goal, the goal stands.
16.3.2. If the play did not result in a goal the affected players may make up any positional disadvantage caused by the foul, violation or call and restart play with a check.
Mixed format (3/2):
We play normal 3/2 mixed using the “end zone decides” rule (WFDF rule A7.3): At the start of the game, after the first disc flip, an additional disc flip happens with the winner selecting which end zone is “End zone A”, with the other end zone becoming “End zone B”. At the start of each point the Team that is at End zone A must choose the gender ratio. This process applies for the first half. For the second half, at the start of each point the Team that is at End zone B must choose the gender ratio . The choosing team must be clear and quick about which it will be so the opposite team has time to match and strategize before the next pull.
The Swiss Draw format ensures that teams are ranked quickly according to their real strength and play close matches against opponents of similar strength. Windmill is proud to have successfully run this format for years.
We have used the power ranking format to rank teams from 2017.
Power rankings assign a numeric value to each team – which represents its relative strength in relation to other teams – with the intention that the point differential in a game represents the difference in strength between the participating teams. Following completion of each round of play, a computer processes the match results and calculates each teams power ranking score based on the results of all of the games played thus far.
For example: if Team Alice beats Team Bob with a score of 15-10 then this results in a power ranking strength of +2.5 to Team Alice and a strength of -2.5 to Team Bob (for that particular game). Of course it’s possible that some teams may complete more games then others following a particular round of play. Don’t fear; even though this makes it more difficult to assign power ranking scores to the teams, we use computer methods to optimize these numbers so that they best represent the known game outcomes as well as possible.
A possible interpretation of these numbers is the following: If Team Charlie with power ranking strength +3 plays Team Eve with strength -2 then Team Charlie is expected to win with a point difference of +5. In principle, Team Charlie will improve its strength by winning with an even higher margin. Team Eve will improve its strength by losing by less than a 5 points differential. In practice the change in strength after a round also depends on the performance of the previous opponents of Team Charlie and Team Eve (as well as the opponents of the opponents etc).
Teams will be ranked after each round according to their strength. For teams with the same strength, the tiebreakers are: most wins, fewest losses, and average opponent strength (in that order). Average opponent strengths are calculated by summing the strengths of all the previous opponents of a team, and dividing that by the number of played games (teams that have played better opponents are ranked higher).
The tournament starts by completing five rounds of the Swiss Draw format – using the power ranking method – in order rank the teams. Following rounds of play, the teams are grouped, based on the ranking, in 7 standard playoff bracket of 8 teams each.
The tournament starts by completing four rounds of the Swiss Draw format – using the power ranking method – in order rank the teams. Following rounds of play, the top 16 teams are grouped, based on the ranking, in 2 standard playoff bracket of 8 teams each. The teams from 17 to 20 play in a round robin to define their final position.
All teams play in a round robin to define their rank, after that top 4 teams play semis and finals, last 2 play only finals for 5th place.