Rules & Format

All you have to know


We will play with the BULA rules and his appendix, the only differences concerns SOTG’s and injury’s stoppages: except for the 1st place finals the time of that stoppages will not added to the game.
Each team will be given a rules booklet.

Time:
Some jingles will inform teams about time is running, half time, 5 minutes left and time is over.

Extract from BULA appendix:

A4. Length of Game
A4.1. Target

A4.1.1. A team wins having reached the target of thirteen (13) goals.

A4.2. Time cap:

A4.2.1. The time cap occurs after forty-five (45) minutes of game time, if the target has
not been reached.
A4.2.2. At time cap play continues until completion of the current point. If at the
completion of the current point neither team has reached thirteen (13) goals, one
(1) goal is added to the highest score to determine a time cap target. The game
continues until a team wins by reaching the time cap target.
A4.2.3. The time cap does not affect the number of time-outs available for a team.

A4.3. Half Time:

A4.3.1. Half time occurs after the first team reaches the half time target of seven (7) goals.
A4.3.2. Half time lasts zero (0) minutes.

A4.4. Half Time Cap:

A4.4.1. The half time cap occurs after twenty five (25) minutes of game time, if the half
time target has not been reached.
A4.4.2. At half time cap play continues until the completion of the current point. If at the
completion of the current point neither team has reached seven (7) goals, one (1)
goal is added to the highest score to determine a half time cap target. The game
continues until a team reaches the half time cap target.
A4.4.3. The half time cap does not affect the number of time-outs available for a team.

A4.5. The game clock does not stop for time between points, time-outs or half time, but does
stop for Spirit of the Game Stoppages, and once an injury stoppage or technical stoppage
has lasted more than thirty (30) seconds. The game clock must restart once play restarts.

Time-outs:
One time out per team per game.

If a player attempts to call a time-out and his/her team has no time-outs, it is not a turnover: two seconds are added to the stall count instead

Time-outs can be taken in any part of the game including that between the end of the time and the end of the current point (i.e. the beginning of the cap) and in the cap, only if it hasen’t been taken before.

Extract from BULA rules:

20. Time-Outs


20.5. If the thrower attempts to call a time-out when their team has no remaining time-outs, play is
stopped. The marker must add two (2) seconds to the stall count they would have restarted play
on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a
“stall-out” turnover.

Teams showing up late:
if a team is late, every minute after the start of the game a point is assigned to the team ready to play. After the 10th minute, a forfeit is
declared and the team ready to play wins the game by 10-0

Continuation rule:
Extract from BULA rules

16. Continuation after a Foul or Violation Call
16.1. Whenever a foul or violation call is made, play stops immediately and no turn over is possible (unless in situations specified in 15.9, 16.2, and 16.3).
16.2. If the foul or violation:

16.2.1. is called against the thrower and the thrower subsequently attempts a pass, or

16.2.2. is called when the thrower is in the act of throwing, or

16.2.3. is called or occurs when the disc is in the air, then play continues until possession has been established.

16.2.4. Once possession has been established: 10

16.2.4.1. If the team that called the foul or violation gains or retains possession as a result of the pass, play continues without a stoppage. Players recognizing this may call “Play on” to indicate that this rule has been invoked.

16.2.4.2. If the team that called the foul or violation does not gain or retain possession as a result of the pass, play must be stopped.

16.2.4.2.1. If the team that called the foul or violation believes that possession has been affected by the foul or violation, the disc will be returned to the thrower for a check (unless the specific rule says otherwise).

16.3. Regardless of when the foul or violation call is made, if play had not completely stopped and the players involved from both teams agree that the foul, violation or call did not affect the outcome, the play stands. This rule is not superseded by any other rule.

16.3.1. If the play resulted in a goal, the goal stands.

16.3.2. If the play did not result in a goal the affected players may make up any positional disadvantage caused by the foul, violation or call and restart play with a check.