Rules & Format

All you have to know


We will play with the BULA rules.
(the only differences concern the half time and end of the games, see below)
Each team will be given a rules booklet.

1) Paga-rules

1.1: time:

a jingle will inform teams when time is over.
The time is over:
-after 40 minutes for all games (except finals)
-after 45 minutes 
for finals (except 1st place)
-after 50 minutes for 1st place finals (in this case only: half time at 7, during which time is stopped – a different time limit or different final score
can be set by the captains in agreement with Paganello’s director.

1.2 “Cap” and end of the game

1.2.1 “Cap”:
when time is over, the point must be finished. If the time finishes between two points (i.e. when the teams are on the lines or are lining up), the point
to be finished is the one still to be played. In other words, as soon as a point is scored (or, in the case of a discussion, acknowledged), the next point
begins: walking back, making substitutions and lining up are all part of the next point. When this point is scored, the cap begins.

1.2.2: end of the game:
if a team reaches 13 points before the cap begins, the game is over (i.e. in this case, the cap is not played). Otherwise,
after the last point is finished, the score to reach to win the game is determined by summing one point to the current leading team’s score, no matter what the point gap between teams is.

E.g.: (after the time is over and the point is finished)
the score is:
13-10: game is over

12-12: game to 13

12-11: game to 13

11-3: game to 12

10-8: game is to 11

7-7: game to 8

12-7: game to 13

1.3: time-outs:

one time out per team.

If a player attempts to call a time-out and his/her team has no time-outs, it is not a turnover: two seconds are added to the stall count instead

Time-outs can be taken in any part of the game including that between the end of the time and the end of the current point (i.e. the beginning of the cap)

Each team can take 1 time-out in the cap (whether it has been taken in the regular time or not).
1.4: teams showing up late:
if a team is late, every minute after the start of the game a point is assigned to the team ready to play. After the 10th minute, a forfeit is
declared and the team ready to play wins the game by 10-0


2) important rules

2.1: continuation rule:
the UPA rule does not apply: since BULA (Beach Ultimate Lovers Association) has recently totally adopted the WFDF rules (the two sets are the same
except for an addendum to distinguish the few Beach relevant changes), like lastt year and on the contrary of what done until Paganello 2008, we will not
use the UPA continuation rule

2.1.1. section of the WFDF/BULA rules concerning this subject
16. Continuation after a Foul or Violation Call
16.1. Whenever a foul or violation call is made, play stops immediately and no turn over is possible (unless in situations specified in 15.9, 16.2, and 16.3).
16.2. If the foul or violation:

16.2.1. is called against the thrower and the thrower subsequently attempts a pass, or

16.2.2. is called when the thrower is in the act of throwing, or

16.2.3. is called or occurs when the disc is in the air, then play continues until possession has been established.

16.2.4. Once possession has been established: 10 If the team that called the foul or violation gains or retains possession as a result of the pass, play continues without a stoppage. Players recognizing this may call “Play on” to indicate that this rule has been invoked. If the team that called the foul or violation does not gain or retain possession as a result of the pass, play must be stopped. If the team that called the foul or violation believes that possession has been affected by the foul or violation, the disc will be returned to the thrower for a check (unless the specific rule says otherwise).

16.3. Regardless of when the foul or violation call is made, if play had not completely stopped and the players involved from both teams agree that the foul, violation or call did not affect the outcome, the play stands. This rule is not superseded by any other rule.

16.3.1. If the play resulted in a goal, the goal stands.

16.3.2. If the play did not result in a goal the affected players may make up any positional disadvantage caused by the foul, violation or call and restart play with a check.