The teams will play with the WFDF Rules of 5-on-5 Beach Ultimate and his appendix, the only differences concerns “SOTG” and “injury” stoppages: except for the 1st place finals, the time of that stoppages will not be added to the game.
Each team will be given a rules booklet.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2025-2028 Appendix:
A4. Length of Game
A4.1. Target
A4.1.1. A team wins having reached the target of thirteen (13) goals.
A4.2. Time cap:
A4.2.1. The time cap occurs after fifty (50) minutes of game time, if the target has not been reached.
A4.2.2. At time cap play continues until completion of the current point. If at the completion of the current point neither team has reached thirteen (13) goals, one (1) goal is added to the highest score to determine a time cap target. The game continues until a team wins by reaching the time cap target.
A4.2.3. The time cap does not affect the number of time-outs available for a team.
A4.3. Half Time:
A4.3.1. Half time occurs after the first team reaches the half time target of seven (7) goals.
A4.3.2. Half time lasts three (3) minutes.
A4.4. Half Time Cap:
A4.4.1. The half time cap occurs after twenty five (25) minutes of game time, if the half time target has not been reached.
A4.4.2. At half time cap play continues until the completion of the current point. If at the completion of the current point neither team has reached seven (7) goals, one (1) goal is added to the highest score to determine a half time cap target. The game continues until a team reaches the half time cap target.
A4.4.3. The half time cap does not affect the number of time-outs available for a team.
A4.5. Time-outs:
A4.5.1. Each team may take one (1) time-out per game. A time-out lasts seventy-five (75)seconds.
Some jingles will inform teams about “time is running”, “half time”, “5 minutes left” and “time is over”.
One time out per team, per game. If a player attempts to call a time-out and his/her team has no time-outs, it is not a turnover: two seconds are added to the stall count instead. Time-outs can be taken in any part of the game including that between the end of the time and the end of the current point (i.e. the beginning of the cap) and in the cap, only if it hasn’t been taken before.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2025-2028:
20. Time-Outs
20.1. The player calling a time-out must form a “T” with their hands, or with one hand and the disc, and should call “time-out” to opposition players.
20.2. After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.
20.3. After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:
20.3.1. Substitutions are not allowed, except for injury.
20.3.2. Play is restarted at the pivot point.
20.3.3. The thrower remains the same.
20.3.4. All other offensive players must establish a stationary position, at any location.
20.3.5. Once the offensive players have selected positions, defensive players must then establish astationary position, at any location.
20.3.6. The stall count restarts at maximum nine (9). However if the marker has been switched, thestall count restarts at “Stalling one (1)”.
20.4. If the thrower attempts to call a time-out while play is live and when their team has no remaining timeouts, play is stopped. The marker must add two (2) seconds to the stall count they would haverestarted play on before restarting play with a check. If this results in a stall count of ten (10) or above,this is a "stall-out" turnover.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2025-2028:
16. Continuation after a Foul or Violation Call
16.1. Whenever a foul or violation call is made, or a player attempts to stop play in any way, play stopsimmediately and no turnover is possible (unless in situations specified in 15.9, 16.2, and 16.3).
16.2. If a foul or violation:
16.2.1. is called against the thrower and the thrower attempts a pass, or
16.2.2. is called by the thrower during the act of throwing, or
16.2.3. is called or occurs when the disc is in the air,then play continues until possession has been established.
16.2.4. Once possession has been established:
16.2.4.1. If the team that called the foul or violation gains or retains possession as a result of thepass, the play stands. Play can continue without a stoppage if the player who made thefoul or violation call makes a “Play on” call as soon as possible.
16.2.4.2. If the team that called the foul or violation does not gain or retain possession as a resultof the pass, play must be stopped.
16.2.4.2.1. If the team that called the foul or violation believes that possession has been affectedby the foul or violation, the disc will be returned to the thrower for a check (unlessthe specific rule says otherwise).
16.3. Regardless of when any call is made, if the players involved from both teams agree that the event or calldid not affect the outcome, the play stands. This rule is not superseded by any other rule.
16.3.1. If the play resulted in a goal, the goal stands.
16.3.2. If the play did not result in a goal the affected players may make up any positional disadvantagecaused by the event or call and restart play with a check.
if a team is late, every two minutes after the start of the game two points is assigned to the team ready to play. After the 14th minute, a forfeit is declared and the team ready to play wins the game by 13-0.
Is not allowed play in more than one team, if you are in lack of players write us BEFORE the tournament and we will find a solution togheter.
Format
At Paga we will have 2 different types of format: Pool, and Bracket. Pools will be used on the first days in order to rank all the teams in each division; Bracket are used for define the final positions.
The teams will be divided into 16 pools of 3 teams that will play a one-way round robin.
At the end of the first phase, the top two finishers from each pool will go on to form 8 power pools of 4 teams each that will play for positions from 1st to 32th, each power pool will consist of a first and a second from the same pool, matches already played will not be replayed but the previously obtained result will be used.
At the end of the second phase, the first and the second ranked teams from each power pools will form a bracket of 16 teams and play the pre-quarters, quarters, semis and finals for positions 1st to 16th, the remaining teams will form a bracket for positions from 17th to 32th.
The third ranked teams from the first round pools will form 4 lower pools of 4 teams which will play a one-way round robin for positions from 33th to 48th.
The first and the second ranked teams from each lower pool will play the quarter, semif and finals for positions from 33th to 48th, the third and the fourth ranked teams will instead play for positions from 41th to 48th.
Each team will play 8 games.
The teams will be divided into 8 pools of 4 teams that will play a one-way round robin.
At the end of the first phase, the top two finishers from each pool will go on to form 4 power pools of 4 teams each that will play for positions from 1st to 16th, each power pool will consist of a first and a second from the same pool, matches already played will not be replayed but the previously obtained result will be used.
At the end of the second phase, the top two ranked teams from each power pool will form a bracket of 8 teams and play the quarters, semis and finals for positions from 1st to 8th, the same will be done for the positions below.
The third and fourth ranked teams from the first round pools will form 4 lower pools of 4 teams which will play a one-way round robin for positions from 17th to 32th, again the games already played in the initial rounds will not be replayed.
The top two finishers in each lower pool will play the quarters, semis and finals for positions from 17th to 24th, the third and the fourth ranked teams will play the quarters, semis and finals for positions from 25th to 32th.
Each team will play 8 games.
The teams will be divided into 8 pools of 3 teams that will play a one-way round robin.
At the end of the first phase, the top two finishers from each pool will go on to form 4 power pools of 4 teams each that will play for positions from 1st to 16th, each power pool will consist of a first and a second from the same pool, matches already played will not be replayed but the previously obtained result will be used.
At the end of the second phase, the top two ranked teams from each power pool will form a bracket of 8 teams and play the quartes, semis and finals for positions from 1st to 8th, the same will be done for the positions below.
The third placed teams from the first round pools will form 2 lower pools of 4 teams that will play a one-way round robin and then quarters, semis and finals for positions from 17th to 24th.
Each team will play a minimun of 7 and a maximun of 8 games.
The teams will be divided into 4 pools of 5 teams each that will play a one-way round robin.
At the end of the first round, the top 2 teams from each pool will form a 16-team bracket that will play pre-quarters, quarters, semis, and finals for position from 1st to 16th.
The fifth placed teams will form a lower pools of 4 teams playing a one-way round robin for positions from 17th to 20th.
Each team will play 7 games.
The teams will be divided into 2 pools of 5 teams and 2 pools of 4 teams each that will play a one-way round robin.
The 1st and 2nd place teams from the two 4-team groups play a recovery to determine their seeding, as do the 3rd and 4th place teams.
The top two ranked teams from each pool will form a bracket of 8 teams and play the quartes, semis and finals for positions from 1st to 8th,
The third and fourth placed teams from the 5 teams pools and the winners of the games R3 and R4 will form 2 pools of 3 teams each, which will play a one-way round robin for the position from 9th to 14th. At the end of that phase a placement final will be played.
The two fifth placed teams and the losing teams from games R3 and R4 form a 4 team pool that will play a one-way round robin to determine the position from 15th to 18th.
Each team will play 7 games.
The teams will be divided into 2 pools of 4 teams and 2 pools of 3 teams that will play a one-way round robin.
At the end of the first round, the top 2 teams from each pool will go on to form 2 upper pools of 4 teams each that will play for position from 1st to 8th, each pool will consist of 2 pairs formed by a 1st and a 2nd team from the same pool, games already played will not be played again but the previously obtained result will be used.
The same will happen for the third and fourth placed teams that will form 2 lower pools of 3 teams each playing for positions from 5th to 14th.
The top two finishers from each upper pool will play semis and finals for positions from 1st to 4th.
Seconds and thirds of upper pools will play a quarter for position from 1st to 8th, winners will play semis against the firsts of the upper pools, loosers will play semis and finals for position from 5th to 8th.
The fourths of the upper pool and the firsts of the lower pools will play quarters, semis and finals for position from 5th to 10th.
Seconds and thirds of the lower pools will play semis and finals for position from 11th to 14th.
Each team will play a minimun of 6 and a maximum of 8 games.
A pool’s a group of 2 or more teams that play against each other in a single or double round-robin. Each team gains 1 point for each winning, and 0 for each loss. At the end of all the matches, the final ranking is based on the victory points and the ties are solved with the following criteria:
- Victory in the straight fight;
- Goal difference in the straight fight;
- Total goal difference;
- Draw.
A bracket is a group of 4 (or it’s multiple) teams, paired according to ranking (eg 1-4, 2-3 or 1-8, 2-7, 3-6, 4-5), where each match is to direct elimination. The winning team will then play for the upper positions (1st or 2nd for a bracket from 4, from 1st to 4th for one from 8), and the one that loses for the lower ones (3rd or 4th, or 5th to 8th).
We suggest to play with the Ratio Rule B, but if you find an agrement with the other team you can use the rule that you prefer
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2025-2028 Appendix:
A6. Mixed Division
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A6.3. Ratio Rule B (“end zone decides” rule):
A7.3.1. At the start of the game, after the first disc flip, an additional disc flip happens with the winner selecting which end zone is “End zone A”, with the other end zone becoming “End zone B”. At the start of each point the Team that is at End zone A must choose the gender ratio. This process applies forthe first half. For the second half, at the start of each point the Team that is at End zone B must choose the gender ratio.