The teams will play with the WFDF Rules of 5-on-5 Beach Ultimate and his appendix, the only differences concerns “SOTG” and “injury” stoppages: except for the 1st place finals, the time of that stoppages will not be added to the game.
Each team will be given a rules booklet.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2021-2024 Appendix:
A4. Length of Game
A4.1. Target
A4.1.1. A team wins having reached the target of thirteen (13) goals.
A4.2. Time cap:
A4.2.1. The time cap occurs after forty-five (45) minutes of game time, if the target has not been reached.
A4.2.2. At time cap play continues until completion of the current point. If at the completion of the current point neither team has reached thirteen (13) goals, one (1) goal is added to the highest score to determine a time cap target. The game continues until a team wins by reaching the time cap target.
A4.2.3. The time cap does not affect the number of time-outs available for a team.
A4.3. Half Time:
A4.3.1. Half time occurs after the first team reaches the half time target of seven (7) goals.
A4.3.2. Half time lasts zero (0) minutes.
A4.4. Half Time Cap:
A4.4.1. The half time cap occurs after twenty five (25) minutes of game time, if the half time target has not been reached.
A4.4.2. At half time cap play continues until the completion of the current point. If at the completion of the current point neither team has reached seven (7) goals, one (1) goal is added to the highest score to determine a half time cap target. The game continues until a team reaches the half time cap target.
A4.4.3. The half time cap does not affect the number of time-outs available for a team.
A4.5. The game clock does not stop for time between points, time-outs or half time, but does stop for Spirit of the Game Stoppages, and once an injury stoppage or technical stoppage has lasted more than thirty (30) seconds. The game clock must restart once play restarts.
Some jingles will inform teams about “time is running”, “half time”, “5 minutes left” and “time is over”.
One time out per team, per game. If a player attempts to call a time-out and his/her team has no time-outs, it is not a turnover: two seconds are added to the stall count instead. Time-outs can be taken in any part of the game including that between the end of the time and the end of the current point (i.e. the beginning of the cap) and in the cap, only if it hasn’t been taken before.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2021-2024:
20. Time-Outs
20.1. The player calling a time-out must form a “T” with their hands, or with one hand and the disc, and should call “time-out” to opposition players.
20.2. After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.
20.3. After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:
20.3.1. Substitutions are not allowed, except for injury.
20.3.2. Play is restarted at the pivot point.
20.3.3. The thrower remains the same.
20.3.4. All other offensive players must establish a stationary position, at any location.
20.3.5. Once the offensive players have selected positions, defensive players must then establish astationary position, at any location.
20.3.6. The stall count restarts at maximum nine (9). However if the marker has been switched, thestall count restarts at “Stalling one (1)”.
20.4. If the thrower attempts to call a time-out while play is live and when their team has no remaining timeouts, play is stopped. The marker must add two (2) seconds to the stall count they would haverestarted play on before restarting play with a check. If this results in a stall count of ten (10) or above,this is a "stall-out" turnover.
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2021-2024:
16. Continuation after a Foul or Violation Call
16.1. Whenever a foul or violation call is made, or a player attempts to stop play in any way, play stopsimmediately and no turnover is possible (unless in situations specified in 15.9, 16.2, and 16.3).
16.2. If the foul or violation:
16.2.1. is called against the thrower and the thrower subsequently attempts a pass, or
16.2.2. is called when the thrower is in the act of throwing, or
16.2.3. is called or occurs when the disc is in the air, then play continues until possession has been established.
16.2.4. Once possession has been established:
16.2.4.1. If the team that called the foul or violation gains or retains possession as a result of thepass, the play stands. Play can continue without a stoppage if the player who made thefoul or violation call makes a “Play on” call as soon as possible.
16.2.4.2. If the team that called the foul or violation does not gain or retain possession as a resultof the pass, play must be stopped.
16.2.4.2.1. If the team that called the foul or violation believes that possession has been affected by the foul or violation, the disc will be returned to the thrower for a check (unless the specific rule says otherwise).
16.3. Regardless of when any call is made, if the players involved from both teams agree that the event or calldid not affect the outcome, the play stands. This rule is not superseded by any other rule.
16.3.1. If the play resulted in a goal, the goal stands.
16.3.2. If the play did not result in a goal the affected players may make up any positional disadvantagecaused by the event or call and restart play with a check.
if a team is late, every two minutes after the start of the game two points is assigned to the team ready to play. After the 14th minute, a forfeit is declared and the team ready to play wins the game by 12-0.
Is not allowed play in more than one team, if you are in lack of players write us BEFORE the tournament and we will find a solution togheter.
Format
At Paga we will have 2 different types of format: Pool, and Bracket. Pools will be used on the first days in order to rank all the teams in each division; Bracket are used for define the final positions.
The teams will be divided into 10 pools of 4 teams and 2 pools of 3 teams that will play a one-way round robin.
At the end of the first phase, the top two finishers from each pool will go on to form 6 power pools of 4 teams each that will play for positions 1 to 24, each power pool will consist of a first and a second from the same pool, matches already played will not be replayed but the previously obtained result will be used.
At the end of the second phase, the first-ranked teams from each power pool and the second-ranked teams from the EU and UF power pools (based on seeding) will form a bracket of 8 teams and play the quarterfinals, semifinals and finals for positions 1 to 8, the remaining second- and third-ranked teams, except those from the EU and UF power pools, will form a bracket for positions 9 to 16, the remaining teams another bracket for positions 17 to 24.
The third- and fourth-ranked teams from the first round pools will form 6 lower pools, 4 of 4 teams and 2 of 3 teams, which will play a one-way round robin for positions 25 to 46, again the games already played in the initial rounds will not be replayed.
The first from each lower pool and the second from the LC and LD lower pools (again based on seeding) will play the quarter, semif and finals for positions 25 to 32, the remaining second and third, except those from the LE and LF lower pools, will instead play for positions 33 to 40.
The fourth from each lower pool and the third from the lower LE and LF pools will form 2 pools (ZA and ZB) of 3 teams that will play a one-way round robin, at the end of which the first will play the finals for positions 41 to 42, the second for positions 43 to 44, and the third for positions 45 to 46.
Each team will play a minimum of 7 and a maximum of 8 games.
The teams will be divided into 7 pools of 4 teams and 1 pool of 3 teams that will play a one-way round robin.
At the end of the first phase, the top two finishers from each pool will go on to form 4 power pools of 4 teams each that will play for positions 1 to 16, each power pool will consist of a first and a second from the same pool, matches already played will not be replayed but the previously obtained result will be used.
At the end of the second phase, the top two ranked teams from each power pool will form a bracket of 8 teams and play the quarterfinals, semifinals and finals for positions 1 to 8, the same will be done for the positions below.
The third- and fourth-ranked teams from the first round pools will form 4 lower pools, 3 of 4 teams and 1 of 3 teams, which will play a one-way round robin for positions 17 to 31, again the games already played in the initial rounds will not be replayed except in the 3-team pool.
The top two finishers in each lower pool will play the quarterfinals, semifinals and finals for positions 17 to 24.
The third and fourth teams from each lower pool will form 2 pools (ZA and ZB) one of 4 teams, the third team pool, which will play a one-way round robin to determine positions 25 to 28, and one of 3 teams, the fourth team pool, which will play a one-way round robin to determine positions 19 to 31.
Each team will play a minimum of 6 and a maximum of 8 games.
The teams will be divided into 8 pools of 3 teams that will play a one-way round robin.
At the end of the first phase, the top two finishers from each pool will go on to form 4 power pools of 4 teams each that will play for positions 1 to 16, each power pool will consist of a first and a second from the same pool, matches already played will not be replayed but the previously obtained result will be used.
At the end of the second phase, the top two ranked teams from each power pool will form a bracket of 8 teams and play the quarterfinals, semifinals and finals for positions 1 to 8, the same will be done for the positions below.
The third- and fourth-place teams from the first round pools will form 2 lower pools of 4 teams that will play a one-way round robin and then quarterfinals, semi-finals and finals for positions 17 to 24, again the games already played in the initial rounds will not be replayed.
Each team will play 7 games.
The teams will be divided into 4 pool of 5 teams each that will play a one-way round robin.
At the end of the first round, the top 2 teams from each pool will form a 16-team bracket that will play pre-quarters, quarters, semis, and finals for position from 1 to 16.
The fifth placed teams will form a lower pools of 4 teams playing a one-way round robin for positions 17 to 20, at the end of the round robin a placement game will play.
Each team will play 8 games.
The teams will be divided into 2 pools of 4 teams and 2 pools of 3 teams that will play a one-way round robin.
At the end of the first round, the top 2 teams from each pool will go on to form 2 upper pools of 4 teams each that will play for position from 1 to 8, each pool will consist of 2 pairs formed by a 1st and a 2nd team from the same pool, games already played will not be played again but the previously obtained result will be used.
The same will happen for the third and fourth-place teams that will form 2 lower pools of 3 teams each playing for positions from 5 to 14.
The top two finishers from each upper pool will play semis and finals for positions from 1 to 4.
Seconds and thirds of upper pools will play a quarter for position from 1 to 8, winners will play semis against the first of the upper pools, loosers will play semis and finals for position from 5 to 8.
The fourths of the upper pool and the firsts of the lower pools will play quarters, semis and finals for position from 5 to 10.
Seconds and thirds of the lower pools will play semis and finals for position from 11 to 14.
Each team will play a minimun of 6 and a maximum of 7 games.
The teams will be divided into four pools of four teams that will play a one-way round robin.
At the end of the first round, the top two from each pool will go on to play quarters, semi-finals and finals for positions 1 to 8; the third and fourth teams, on the other hand, for positions 9 to 16.
Each team will play 6 games.
A pool’s a group of 2 or more teams that play against each other in a single or double round-robin. Each team gains 1 point for each winning, and 0 for each loss. At the end of all the matches, the final ranking is based on the victory points and the ties are solved with the following criteria:
- Victory in the straight fight;
- Goal difference in the straight fight;
- Total goal difference;
- Draw.
A bracket is a group of 4 (or it’s multiple) teams, paired according to ranking (eg 1-4, 2-3 or 1-8, 2-7, 3-6, 4-5), where each match is to direct elimination. The winning team will then play for the upper positions (1st or 2nd for a bracket from 4, from 1st to 4th for one from 8), and the one that loses for the lower ones (3rd or 4th, or 5th to 8th).
We suggest to play with the Ratio Rule B, but if you find an agrement with the other team you can use the rule that you prefer
Extract from WFDF Rules of 5-on-5 Beach Ultimate 2021-2024 Appendix:
A7. Mixed Division
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A7.3. Ratio Rule B (“end zone decides” rule):
A7.3.1. At the start of the game, after the first disc flip, an additional disc fliphappens with the winner selecting which end zone is “End zone A”, with theother end zone becoming “End zone B”. At the start of each point the Teamthat is at End zone A must choose the gender ratio. This process applies forthe first half. For the second half, at the start of each point the Team that isat End zone B must choose the gender ratio.